add
Increases the number of visible items
all activates all items (elements, coordinate systems, forces, etc.
of the model
aux activates forces, frames, spcs and mpes
all all
con all elements connected to the visible
nod connected to selected nodes:
@sin single nodes
single nodes chosen by ids
@cr elements totally inside a rectangular area
@wr elements totally or partially inside a rectangular area
@cp elements totally inside a polygon
@wp elements totally or partially inside a polygon
@nr elements totally outside a rectangular area
@or elements totally or partially outside a rectangular area
@np elements totally outside a polygon
@op elements totally or partially outside a polygon
elements chosen by ids
bar activates selected bar elements:
all all bar elements
con all elements connected to the visible
fra within a certain function range (e.g. of stresses),
concerned to the actually loaded function
nod connected to selected nodes:
@sin single nodes
single nodes chosen by ids
@cr elements totally inside a rectangular area
@wr elements totally or partially inside a rectangular area
@cp elements totally inside a polygon
@wp elements totally or partially inside a polygon
@nr elements totally outside a rectangular area
@or elements totally or partially outside a rectangular area
@np elements totally outside a polygon
@op elements totally or partially outside a polygon
elements chosen by ids
col adds parts by specifying a color
cfr activates coordinate frames
(selection see also "bar")
ele activates selected elements (bar-, solid- and shellelements).
(selection see also "bar")
for activates selected forces.
(selection see also "bar")
gro activates defined groups
hex activates solid elements
(selection see also "bar")
mas activates mass elements
(selection see also "bar")
mat activates selected materials:
all all materials
ele material of element
@sin single element
elements chosen by ids
con all materials connected to the visible items
nod materials connected to selected nodes:
@sin single nodes
single nodes chosen by ids
@cr materials totally inside a rectangular area
@wr materials totally or partially inside a rectangular area
@cp materials totally inside a polygon
@wp materials totally or partially inside a polygon
@nr materials totally outside a rectangular area
@or materials totally or partially outside a rectangular area
@np materials totally outside a polygon
@op materials totally or partially outside a polygon
materials chosen by ids
mpc activates mpcs
(selection see also "bar")
pen activates penta elements (5 node solid)
(selection see also "bar")
pyr activates pyra elements (4 node solid)
(selection see also "bar")
qua activates shell elements
(selection see also "bar")
spc activates spcs
(selection see also "bar")
slo
all adds all slots
swa swaps all slots
displays the selected slot
sl2
boolean operation of slot 1 and slot 2
all items common to both slots are added to slot 1
swa swaps display
tri activates tria elements (3 node shell)
(selection see also "bar")
weg activates wedge elements (6 node solid)
(selection see also "bar")
ani
Controls the animation
bac starts the animation backward
for starts the animation forward
fab starts the animation forward - backward
inc sets the increment (default 1).
off stops the animation
mov movie mode, extra fast but with a high cost of memory
off deactivation (default).
on activation
spe scaling of the graphic's speed by the maximum number of
frames per second (default 1000).
bye
Finishes the program
col
Selection of colors. Colors are selected by defined names
(see also Appendix B) or by rgb(a)-values.
bac changes the background color
crs changes the color for cross section lines
for changes the color for forces
mat changes the color of selected materials:
@li copy color from another material
all all materials
act visible materials
gro materials of a group
res resets colors to initial values
@cr materials totally inside a rectangular area
@wr materials totally or partially inside a rectangular area
@cp materials totally inside a polygon
@wp materials totally or partially inside a polygon
@nr materials totally outside a rectangular area
@or materials totally or partially outside a rectangular area
@np materials totally outside a polygon
@op materials totally or partially outside a polygon
@si single materials
single materials by ids.
mes changes the color of mesh lines
mtt changes the transparency of selected materials
(s. mat above)
ove changes the color of coordinate frames and labels
spc changes the color for spcs
txt changes the color of text
udg changes the color for the undeformed geometry
dis
Scaling and interpolation of displacements
del deletes selected displacements
sca scales all displacements
smo creates additional frames of displacements
swi interpolates displacements:
cos cosinus
lin linear
sin sine
era
Reduces the number of visible items
all deactivates all items (elements, coordinate systems,
forces, etc.) of the model
aux activates forces, frames, spcs and mpes
all all
@cr elements totally inside a rectangular area
@wr elements totally or partially inside a rectangular area
@cp elements totally inside a polygon
@wp elements totally or partially inside a polygon
@nr elements totally outside a rectangular area
@or elements totally or partially outside a rectangular area
@np elements totally outside a polygon
@op elements totally or partially outside a polygon
elements chosen by ids
bar deactivates selected bar elements:
all all bar elements
con all elements connected to the visible
fra within a certain function range (e.g. of stresses),
concerned to the actually loaded function
nod connected to selected nodes:
@sin single nodes
single nodes chosen by ids
@cr elements totally inside a rectangular area
@wr elements totally or partially inside a rectangular area
@cp elements totally inside a polygon
@wp elements totally or partially inside a polygon
@nr elements totally outside a rectangular area
@or elements totally or partially outside a rectangular area
@np elements totally outside a polygon
@op elements totally or partially outside a polygon
elements chosen by ids
cfr deactivates coordinate frames
(selection see also "bar")
col deactivates parts by specifying a color
ele deactivates selected elements (bar-, solid- and shellelements).
(selection see also "bar")
for deactivates selected forces.
(selection see also "bar")
gro deactivates defined groups
hex deactivates solid elements
(selection see also "bar")
mas deactivates mass elements
(selection see also "bar")
mat activates selected materials:
nod materials connected to selected nodes
@sin single nodes
single nodes chosen by ids
@cr materials totally inside a rectangular area
@wr materials totally or partially inside a rectangular area
@cp materials totally inside a polygon
@wp materials totally or partially inside a polygon
@nr materials totally outside a rectangular area
@or materials totally or partially outside a rectangular area
@np materials totally outside a polygon
@op materials totally or partially outside a polygon
@si single materials
single materials by ids.
mpc deactivates mpcs
(selection see also "bar")
pen deactivates penta elements (5 node solid)
(selection see also "bar")
pyr deactivates pyra elemnts (4 node solid)
(selection see also "bar")
qua deactivates shell elements
(selection see also "bar")
rbe deactivates rbes
(selection see also "bar")
spc deactivates spcs
(selection see also "bar")
slo
all erases all slots
swa swaps all slots
@si pick slot to be erased
erases the selected slot
sl2
boolean operation of slot 1 and slot 2
all items common to both slots are added to slot 1
swa swaps display
tri deactivates tri element
(selection see also "bar")
wed deactivates wedge elements (6 node solid)
(selection see also "bar")
exp
Controls the exploded view
aut automatic explode by specifying a center and a scale
@li copy explode from another material
all all materials
act visible materials
gro materials of a group
@cr materials totally inside a rectangular area
@wr materials totally or partially inside a rectangular area
@cp materials totally inside a polygon
@wp materials totally or partially inside a polygon
@nr materials totally outside a rectangular area
@or materials totally or partially outside a rectangular area
@np materials totally outside a polygon
@op materials totally or partially outside a polygon
@si single materials
single materials by ids.
mat changes the explosion factors of materials
(selection see also "aut")
slo offsets the model of the selected slot
x y z id x, y, z offset, slot id
win window coordinates
mod model coordinates
fun
Manages function values (element's results).
del deletes selected functions
inf output min. and max. values (active elements / nodes)
smo creates additional frames of functions
swi interpolates displacements
aco absolute cosinus.
asi absolute sine.
cos cosinus.
lin linear.
sin sine.
ran sets the visible function range
hel
Starts help browser
man this manual pages
coo cookbook
new news
gri
Switches and sets grid to be displayed. The grid is bound to the cross section plane
(see crs).The grid is only displayed if the cross section plane is normal to a axis
of the coordinate system.
You may move the grid by pressing the right control key and the middle mouse button
and dragging the mouse.
on enables grid display
off disables grid display
hor sets min, max and step size in horizontal direction
ver sets min, max and step size in vertical direction
gro
Manages groups
def creates a group containing the visible items
del deletes groups, memory is set free
lst lists groups
rde redefines existing groups
ide
Prints information about nodes, elements, materials or groups
bar bar elements
@si single bars
single bars by ids.
cfr coordinate frames
@si single coordinate frames
single coordinate frames by ids.
dst distance between nodes
@si single nodes
single nodes by ids.
ele elements
@si single elements
single elements by ids.
elo elongation between nodes
@si single nodes
single nodes by ids.
for elements
@si single forces
single forces by ids.
gro
@si finds a group by an element
finds a group by the name of a group
hex hexa elements
@si single coordinate frames
single coordinate frames by ids.
his creates time history plots
dno total displacement
(see also "dst")
dst distance
(see also "dst")
ele element data
(see also "dst")
elo elongation
(see also "dst")
nod nodal data
(see also "dst")
sum summation of element scalar values
act active elements
all all elements
uno x-displacement
(see also "dst")
vno y-displacement
(see also "dst")
wno z-displacement
(see also "dst")
xno x-coordinate
(see also "dst")
yno y-coordinate
(see also "dst")
zno z-coordinate (see also "dst")mas masses @si single masses
single masses by ids.
mat materials
@si single materials
single materials by ids.
mpc mpcs
@si single mpcs
single mpcs by ids.
nco highlights nodes connecting materials
nod prints id and coordinates
@si single nodes
single nodes by ids.
qua quads
@si single quads
single quads by ids.
rbe rbes
@si single rbes
single rbes by ids.
res resets graphics.
spc spc elements
@si single spcs
single spcs by ids.
tra nodal trajectories.
@si single nodes
single nodes by ids.
opt
options
aux
on enables display of coordinate system
off disables display of coordinate system
ant
on enables antialiasing of lines
off disables antialiasing of lines
bra
sets the bar radius for display mode "smo" to val (default 10)
cco selects color coding in cross section mode
on color is selected according to parts
off unique color
cdi
sets the current working directory for subsequent reads and writes
fea
sets the feature angle for edge mode (default 30 Degrees).
fel failed elements
on elements are displayed
off elements are not displayed
fsf
sets the scale factor for the length of forces
fps output of frame rate information
on enable
off disable
gsf
sets the scale factor for the geometry
inh
on inner faces of hexagonal elements are displayed
off inner faces of hexagonal elements are not displayed
ses control playback of session files
pau pause session files
con continue session files
sta selects a certain state or an interpolated state
sys executes a system command
tex
on enables the use of textures for fringe plot
off disables the use of textures for fringe plot
tim selects state by entering a time
udg displays a second geometry in edge mode
sta selects a certain state
off switches off
zbu
on enables the z-buffer
off disables the z-buffer
rea
Reads files
dis reads a file of displacements
[Interface] name of the interface
[range] range of the displacements read in
fun reads a file of element data
[Interface] name of the interface
[range] range of the displacements read in
[item] type of the results read in
geo reads a geometry file
[Interface] name of the interface
ses reads and executes a command file
rea
Records graphics
mpe AVI video format
sta [name] records the graphics to file
sto stops recording
mpe MPEG2 video format
sta [name] records the graphics to file
sto stops recording
gif series of GIF files
sta [name] records the graphics to file
sto stops recording
rgb series of RGB files
sta [name] records the graphics to file
sto stops recording
tif series of TIFF files
sta [name] records the graphics to file
sto stops recording
sty
Selects a display mode
crs cross section style
wid sets the line width
fun switches the fringe mode on/off for selected materials
ele switches element related data on
all all materials
act visible materials
gro materials of a group
@cr materials totally inside a rectangular area
@wr materials totally or partially inside a rectangular area
@cp materials totally inside a polygon
@wp materials totally or partially inside a polygon
@nr materials totally outside a rectangular area
@or materials totally or partially outside a rectangular area
@np materials totally outside a polygon
@op materials totally or partially outside a polygon
@si single materials
single materials by ids
nod switches node related data on
(see also "ele")
off switches the fringe mode off
(see also "ele")
int switches the fringe mode on/off for internal displacements
uno x-displacements on nodes
(see also "ele")
vno y-displacements on nodes
(see also "ele")
wno z-displacements on nodes
(see also "ele")
dno total displacements on nodes
(see also "ele")
uel x-displacements on element
(see also "ele")
vel y-displacements on element
(see also "ele")
wel z-displacements on element
(see also "ele")
del total displacements on element
(see also "ele")
off switches off, normal mode
(see also "ele")
lab switches labels on/off
non node labels on
(see also "ele")
nof node labels off
(see also "ele")
eon element labels on
(see also "ele")
eof element labels off
(see also "ele")
mat changes the display mode for selected materials
@li copy style from another material
poi nodal point mode
(see also "ele")
lin line mode
(see also "ele")
edg edge mode
(see also "ele")
bou outline mode
(see also "ele")
som solid mesh mode
(see also "ele")
soe solid edge mode
(see also "ele")
sho solid light source mode flat shading
(see also "ele")
shm solid light source mesh mode flat shading
(see also "ele")
she solid light source edge mode flat shading
(see also "ele")
smo solid light source mode smooth shading
(see also "ele")
sme solid light source edge mode smooth shading
(see also "ele")
smm solid light source mesh mode smooth shading
(see also "ele")
txt
Writes and deletes text
mat description for materials
add adds description for materials
del deletes description for materials
scr description on screen (free text)
add writes a new text in the graphic window
@po selects the position of the text by mouse
selects the position of the text by keyboard
del deletes a text in the graphic window
@po selects the position of the text by mouse
selects the position of the text by keyboard
vie
Controls the perspective, stereo projection, clipping planes, cutting planes.
cam camera analogy model inf print parameters
pos set position of the camera
ref set reference position of the view
upv set up vector
cli set front and back clipping planes
cen centers the visible part
crs switches the clipping plane on
con switches the cutting mode on
pon switches the clipping mode on
off switches the clipping and cutting mode off
tai determines the location of the clipping plane
dir determines the orientation of the clipping plane
eul eulerian mode
lag lagrangian mode
del deletes a view
fo1 activates the follow mode for translation
@si selects the node by mouse
selects the node by id
fo2 activates the follow mode for translation and rotation
@si selects the 2 node by mouse
selects the 2 node by id
fo3 activates the follow mode for translation and rotation
@si selects the 3 node by mouse
selects the 3 node by id
fof deactivates the follow mode
loa loads a view
lst lists all views
per perspective projection
ang determines the perspective angle (default: 30 degrees)
on switches the perspective projection on
off switches back to parallel projection
rce determines a rotation center
@si selects node by mouse
selects node by id
res reverses rotations
sca scales the visible part
spa Space mouse -ball
mod set mode
mod model rotation / translation
vie viewer rotation / translation
smu set sensitivity scale
ste stereo mode (option)
dis sets the eye distance (default 6)
on switches on
off switches off
sav saves a view
xro rotation about the x-axis of the screen
xtr translation in direction of the x-axis of the screen
yro rotation about the y-axis of the screen
ytr translation in direction of the y-axis of the screen
zro rotation about the z-axis of the screen
@wr zooms on a rectangle
@wp zooms on a polygon
wri
Writes a file
cps writes a color postscript file of the graphic
crs writes a cross section
ele writes a file of element's results for selected elements
@si selects by mouse
selects by id
eps writes encapsulated postscript of the graphics
geo writes a snapshot in GIF format
gif writes a file of the visible geometry
nod writes a file of nodal results for selected nodes
@si selects by mouse
selects by id
rgb makes a snapshot in Iris RGB format
ses write session files
act current active items
col current colors
exp current explode
gro current defined groups
sty current style
tif writes a snapshot in TIFF format
xcm
Manages the window size and the layout
com switch on/off command area
fra switch on/off frame
ful enable/disable full window graphics
ghe height of the display area
gwi width of the display area
ico iconize window
lab switch on/off label
men switch on/off menu bar
pop pop window
pus push window
pos window position
siz window size